We had a power cut over the weekend so I did what no sane man should be asked to do: I generated an AD&D character. By candlelight.
Meet Dolgrim Greyfox.
Artwork by the awesome Symatt.
Generating AD&D characters using nothing more than my battered black “no it’s not third edition” version of the 2nd Edition AD&D PHB, a black gel pen, a handful of dice and a notepad, straining at the words in the candlelight – it feels so right. Generating a 4e character in the same way just wouldn’t be the same.
This character was made using full-bore AD&D, rolling 4d6 (drop lowest) in order and seeing what came out. As per our ancient house rules for anything pre-4e, max hit points are awarded at 1st level. Non Weapon Proficiency rules were used in full.
Dolgrim is an honourable Dwarf with the duty of returning rogue Dwarves who leave the Clan without permission from the Elders – usually by the scruffs of their necks. Despite his traditional skills as a Miner he is most comfortable above ground, and likes nothing more than the wind on his back and knowing that a storm is coming.
In fact, the more time he spends outside the dark mines of his homeland, the less he feels like returning. After all, he muses, who would they send after him?
Dolgrim Greyfox, Lawful Good Dwarven Fighter level 1, XP 0 (2,000)
STR 15, DEX 10, CON 14, INT 9, WIS 13, CHA 11
HP 10, AC 5 (Chain), THAC0 20
Infravision 60′, +1 vs. Orcs & Goblins, -4 to be hit by Giants,
+4 vs Poison & Spells
WS: Battle Axe +1, 1d8+2
WP:Short Sword, d6/d8
WP: Light Crossbow, d4
NWP: Weather Sense
Chain armour, battle axe, short sword, light crossbow & 20 quarrels in a quiver. 12gp
One thing I noticed whilst re-reading the AD&D PHB is that Initiative is a Very Different Thing to both 3e and 4e versions of D&D. Some might even say it’s handled in a much better way. But I’ll save that observation for another post, ‘kay?