That’s us. Over the past few weeks we’ve flitted between campaigns and systems like a load of flittery flitting things, a horde of rampaging butterflies that land only to move off in a spuriously random direction. And you know what – it’s all good.
The Endday Campaign is alive and well, and we’re so far ahead (about five sessions) that I’ve lost all will to continue with session write-ups posts. Here’s a quick summary: Heroes make it to Jack Frost’s home Plane of Hell which is like Narnia, if The Lion, The Witch and The Wardrobe was directed by Tim Burton. They get captured, escape and manage to open a portal into a fiery plane, the world starts melting (literally) and they kick Jack Frost’s ass (fun fact: every single snowflake is a soul of the damned. Think on that next time you lob a snowball.). They make it back to Earth where Chicago is recovering from “the worst weather on record” (yeah, right). They rest up a day researching while I run a one-shot scenario involving a sentient demonic tornado in Mexico, and whole different bunch of PCs. These heroes fail, but manage to send a message out via a handy Angel NPC to get help before they are slaughtered mercilessly. Nice. Our real heroes get that call for help, and are now heading down to Mexico in a battered tour bus driven by the Angel, whose name is Michael, btw. Cool dude. Phew!
In between all that we’ve played a few sessions of Risus Superheroes which is turning out to be silly Saturday-morning Cartoon fun :D This is zero-brain stuff – three heroes meet for bagels, hear a cry for help, save the world – rather than the deep immersion of our regular Mutants & Masterminds Superhero campaign. My favourite hero so far is Doctor Spotlight. Picture someone with Green Lantern’s powers, only he wields a WWII searchlight instead, and you’re there. Daft? Oh yes, but also genius.
To fit the style, I’ve also been experimenting with using DAZ Studio to render images similar to those used in the upcoming ICONS role-playing game from Steve Kenson. You can read more about that, and check out its terrific artwork over at Adamant Entertainment. I’m seriously looking forward to this one!
Anyhow. Here’s my own hero, Broozer. He can’t spell, but he sure can punch! And lift cars. He likes lifting cars.
Bernie “Broozer” Tomkins
Super-Strong Hunk o’ Muscle (4), Ace Mechanic (3), Natural Born Hero (2), Slow leaner (1)
We’ve also had one (short – too short) Savage Worlds WWII game, a “rescue the spy” mission set in the Swiss Alps. That fell flat… my fault, I should have prepared more and paced it better. Ah well. You can’t win them all, I guess. I think the problem with our Savage Worlds gaming is that we keep thinking that it’s GURPS, and that opens up a whole can of problems. More on that another time, methinks.
As I liked Broozer so much I created his grandfather and used him as an NPC.
Private Rick Stone
Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d6
Pace 6, Parry 7, Toughness 6, Charisma 0
Climbing d8, Fighting d10, Notice d4, Shooting d8, Survival d4, Throwing d6
Brawny, Luck, Clueless (Minor), Quirk: Talks real slow, Vow: Come home to ma
Bayonet d8, M1 Carbine
Steel Helmet, Backpack, Bedroll, Mess Kit, Canteen, Shovel
We’re expecting more Endday, a return to Mutants & Masterminds (I’m thinking of a bizarre cross-over event where our gritty street-level heroes are pulled into the four-colour Risus ‘verse), and a straight 4e D&D dungeon crawl too.
This is one butterfly who can’t wait.