I’ve been putting Savage Worlds’ character generation through it’s paces, and I gotta say I’m impressed. My initial feeling that starting characters are seriously underpowered has gone now that I’ve got more of a feel for how the generation process hangs together. Using the ever excellent Hero Lab character generator certainly helps, but even without that I’m knocked out by just how quick it is to throw together a character once you’ve got the basic concept in mind.
Here’s a handful of characters from a variety of settings and genres, just to show the flexibility of the SWEX rules. As what I want out of Savage Worlds is a rules light, one book system for those times when Mutants & Masterminds is too crunchy, I’ve used only the rules from that one book for all of these. Doubtless I could go much further with them thanks to the countless genre supplements and conversions (both fan-made and commercial) there are for Savage Worlds.
All are Novices at 0XP.
Let’s start with a recreation of one of my own characters. Here’s Manda Carli from our old Traveller campaign set in the Elite universe. She’s smart-mouthed, beautiful and one of the best pilots within Jump-6 of Lave. Oh, and her spaceship is called Mary Lou.
While SWEX lacks spaceship rules, they’re more than adequately covered by this Traveller conversion (pdf) if they’re needed.
Agility d8, Smarts d8, Spirit d6, Strength d4, Vigor d6
Pace 6, Parry 4, Toughness 5, Charisma 2
Driving d6+2, KS:Computer d4, Guts d6, Piloting d10+2, Repair d6, Shooting d6, Streetwise d4
Quirk (Won’t hear anything bad said about her spaceship), Stubborn, Wanted (Major:By Zaonce Crime Syndicate)
Laser Pistol, “Mary Lou” (Modified Scout/Courier)
Know, oh Prince, that this ain’t Conan. It’s Conan’s dumb brother. Here’s your archetypal D&D-style Barbarian complete with Berserk rage and low IQ. Compared to Manda above we’ve stepped back tens of thousands of years, and SWEX still holds up. It feels like GURPS done right. Nice.
Agility d6, Smarts d4, Spirit d6, Strength d10, Vigor d6
Pace 6, Parry 6, Toughness 5, Charisma 0
Climbing d6, Fighting d10, Guts d6, Intimidation d4, Notice d6, Stealth d4, Throwing d4, Tracking d4
Enemy (Major:Stygian Sorcerer), Outsider, Quirk (Says “By Crom!” a lot)
….and into the modern day with a classmember from Hogwarts. Here’s a talented bookish chap who is braver than he believes. No skill at Quidditch though, and he’s probably got a crush on Hermione. But then, who doesn’t?
Agility d4, Smarts d8, Spirit d6, Strength d4, Vigor d6
Pace 6, Parry 2, Toughness 5, Charisma 0
Guts d4, KS:Arcana d8, KS:History d6, KS:Muggle History d4, Notice d4, Spellcasting d6
Arcane Background:Magic, New Power
Delusional (Minor:Photos take your soul), Enemy (Slytherin bully), Young
Spells: Armor (Protego), Deflection (Expelliarmus), Light (Lumos), Stun (Stupefy)
Back in D&D territory again, and this time it’s riffin’ it Old School with your typical frail-but-powerful Magic User. Birgle is my attempt to “break” Savage Worlds with a character who is very powerful in one area but equally weak in others. In Birgle’s case he’s extremely talended with his (limited) spells, but a sudden gust of wind could kill him. Just like any other Wizard this side of Fourth Edition D&D, then.
Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d4
Pace 5, Parry 4, Toughness 3, Charisma -2
Fighting d4, Investigation d8, KS:Arcana d12, KS:History d8, Notice d8, Spellcasting d12
Arcane Background:Magic, Wizard
Elderly, Hard of Hearing, Mean
Spells: Armour (Force Shield), Bolt (Magic Missile), Entangle (Web)
Joining him is a Rogue from a low (or zero) fantasy setting. Theron is a rapier-wielding no-good urbanite who doesn’t believe in silly tales about magic, monsters and the like. Goblins are nothing more than ugly children and zombies just have a bad skin condition. It’s great fun to play a character like this in the Forgotten Realms, btw………..
I like the combination of Cautious and Curious. He’s tempted, but knows he shouldn’t. Hehehe.
Agility d8, Smarts d8, Spirit d6, Strength d4, Vigor d4
Pace 6, Parry 6, Toughness 5 (Leather Armour), Charisma 0
Climbing d6+2, Fighting d6, Lockpicking d6+2, Notice d6, Shooting d6, Stealth d8(+2 urban), Streetwise d8, Tracking d4
Cautious, Curious, Doubting Thomas
Rapier d6, Sling d6
Backpack, Waterskin, Lantern, Oil
How am I doing so far, oh Savage Worlds experts?