The only difference between old school and new school is the page layout

Classic D&D Rules Cyclopedia layout + 4e stats = win!

Kobold
Armor Class: 15
Level: 1 (27 hp)
Speed: 6 (30′), +5 initiative
Attacks: Spear +6
Damage: Spear 1d8 and see below
Saves: Fortitude 11, Reflex 14, Will 13
Intelligence: 6
Alignment: Evil
XP Value: 100

Monster Type: Small natural humanoid (Small)

These small, evil doglike humanoids usually live underground in clans of 10 to 60 members. They have scaly, rust-brown skin no hair. They have well-developed darkvision and prefer to attack by ambush; they gain a +1 bonus to attack rolls per ally adjacent to the target, and a Kobold with combat advantage does an additional 1d6 damage.

Kobolds have a natural talent for setting and spotting traps; they have a +2 to saves against them, and their skittish nature allows them to shift 1 square in combat as a minor action.

Kobolds hate gnomes and will attack them on sight.

Terrain: Cavern, Hill, Mountain, Wood.

Discuss.

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