Crime Boss. Family man. Ogre. Whatever you think of Very Big Vinnie – doesn’t matter. He’s da boss in the Warrens, and whether it’s racketeering, spell component laundering or speakeasies, if it’s in the Warrens, the gold pieces ultimately end up in Very Big Vinnie’s pockets. He might not be the brightest Crime Boss the world has ever known, but he got where he is today by hurting an awful lot of smart folks. He rewards loyalty well, but doesn’t believe in second chances. You screw up, and you get screwed up. Capiche?
Dirty little secret: Dude. He’s a crime boss. Where do we start? As an ogre though he doesn’t have many skeletons in the closet as he’s eaten most of them.
Very Big Vinnie, Chaotic evil Ogre Savage Rogue, Level 8 Elite, XP 700
Str 21, Con 21, Dex 11, Int 7, Wis 11, Cha 12
HP 175, bloodied 88, Speed 8, Init +4, Perception +4
AC 19, Fort 23, Ref 18, Will 18, AP 1
Intimidate +7, Thievery +9
Brass Knuckles, +11 vs. AC, 1d8+5
Angry Smash, recharge 6, The ogre makes a melee attack, but gets two attack rolls and takes the better result.
Deft Strike/w +4 vs AC, Mob Mentality/e, Cloud of Steel/e +4 vs AC, Deep Cut/d +4 vs AC
Equipment: Well tailored suit, Crossbow, Brass Knuckles
First Strike, Rogue Tactics (Brutal Scoundrel), Rogue Weapon Talent, Sneak Attack +2d6