A few weeks ago I had chance to play with the D&D Character Builder, and was astounded by how slow it was on my computer. Knowing it would be out on Open Beta soon we deleted it (like the good people we are), and I re-installed it yesterday now it’s open for all.
I’m pretty sure this is a problem specific to me as no one else is griping about this, but it’s frustrating to the point of unusability. For the record, this is on my no-name no-brand generic laptop with a 1.5Ghz Celeron and 1Gb ram. When I’m in Windows (I prefer Linux, personally, and so should you) it’s XP, Service Pack 2, .NET Framework 3 sp1. Yesterday I updated to the dreaded Service Pack 3 in the hope that would speed things up. Boy did that break things and keep me up till 3am fixing it all again. I hate you, Microsoft and your shite operating systems. To add insult to injury it didn’t change a darned thing – the Character Builder was still like swimming through treacle.
This is the box I do pretty much everything on from hardcore coding to creating 3d renders and should be more than up to the task. I can throw around thousands of lines of code, have multiple windows to the world open and be rendering a scene containing millions of polygons all at the same time. But the D&D Character Builder on it’s own brings the laptop to it’s knees and it feels like it’s a frickin’ 386. Anyone who thinks that using .NET Framework is a Good Thing needs punching in the face, hard.
I’ll stress again: it’s probably just me, and I’m sure that the D&D Character Builder will work fine for everyone else. The app certainly looks good, does what it sets out to do and (if it was speedy) I’d be shouting out how great it is. I’ll try it out on another machine is due course when I’ve regained the will to live.