There’s a lot to love about 4e D&D, but there’s also a few things that niggle. One of those is the way that, per the rules, applying a template to a monster automatically makes it Elite or Solo. Surely that should depend on the relative power of what you’re adding to the critter; all of the templates given in the DMG would certainly fall into the Elite category, but what if it’s just a minor alteration which adds a Power, or gives it some minor ability or immunity? These wouldn’t exactly count as a boost up to Elite status, but would perhaps be worth an extra 50-100 xp. The DMG advocates (and encourages) making cosmetic changes to a critter, there’s quite a jump between changing a monster’s appearance and making it Elite – 4e needs some minor templates, methinks.
Just a thought.
Anyhow, with that in mind, here’s a 4e Zombie mini-template for you. Add to your critter to get instant headshot fodder.
Zombie (undead) +50xp
Speed Reduce by 1 square
Immune Disease, poison
Vulnerable 5 radiant
Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly
Zombie Grab (standard; at-will) STR vs. Reflex; the target is grabbed (until escape). Checks made to escape the zombie’s grab take a -5 penalty.
EDIT: As sugested by Eric Maziade, I’ve added a Speed reduction to the Zombie template.