The dark eyes flickered underneath the cowl, a flash of red like a slash of blood across the shadowy folds. Across the table the Dwarven Cleric reflexively touched his axe, a deep seated racial animosity coming to the surface. The bugbear’s lips twitched into a sharp-toothed grin.
“Heard you need a fighter.”
Raider, corsair, mercenary, pirate and reaver. These are a few titles given to Noorda, and some – all – are entirely accurate. He is a wanderer without a home, a tribesman without a tribe, and an outsider wherever he stays for a night. But he’s also utterly honourable to people who treat him likewise – friend and foe alike. Treat him poorly though, and………..
Dirty little secret: Noorda is an Exile, and any return to the Blackened Wastes would be a death sentence. It’s a small price to pay for stopping the rise of his brother-kin, the Bloodied Mage of the Wastes.
Notes: I like Bugbears.
Noorda of the Blackened Wastes
Good Male Bugbear Fighter / Rogue -1
STR 18, CON 12, DEX 16, INT 11, WIS 10, CHA 13
HP 27, surges 6 x 10/day, Speed 6, Low-light vision
AC 17 (Hide + Shield), Fort 16, Ref 14, Will 11, Init +3
Daggers (x2): +8 vs AC d4+4, range 5/10, usable off-hand; Thrown: +7 vs AC, 1d4+3
Short sword: +8 vs AC, 1d6+4, Light blade, Usable Off-hand
Cleave/at-will +8 vs AC, Sure Strike/at-will +10 vs AC
Predatory Eye/enc +1d6, Sneak Attack/enc +2d6, Steel Serpent Strike +8 vs AC
Brute Strike/day +8 vs AC
Athletics +8, Intimidate +8, Stealth +4, Streetwise +6, Thievery +7
Multiclass Rogue, Combat Challenge, Combat Superiority, One-handed style