“Lost he was, right on his first outing to the Great Deep,” the young Dwarf cast a fearful glance across at the rag-clothed Sigird who sat on the floor, cheerfully and messily devouring a whole roast griblik [1. Griblik: Underdark chicken. Tastes like chicken.]. He lowered his voice to a deep whisper. “The clan thought he’d died but up ‘e pops 50 years on. How he survived no one’s sure. I reckon he was raised by Goblins. I mean, look at ‘im…..” Both dwarves shuddered at the thought, while Sigird continued munching, oblivious.
All races have tales of Feral children; kin lost in the wilderness who somehow survive and thrive, becoming part-animal, and barely recognizable as a member of their kind. Sigird Mordennshaemmer is one such child. Lost to the Underdark at an early age, he’s survived through cunning, luck and raw brute savagery. Where most dwarves will fight for hearth, home and clan, these are foreign concepts to Sigird’s untutored mind; he fights for survival and the raw joy of battle.
Dirty little secret: Sigird is the rightful heir to Clan Mordennshaemmer’s Hold though the title passed to his Uncle’s line when he was lost – and that was no accident. His uncle Clandevin Wulfrun Mordennshaemmer is as greedy as any dwarf, but his vice is power and he’ll stop at nothing to hold onto what he’s gained.
Notes: The 4e Barbarian class + Dwarf = battleaxe heaven.
DAZ Studio, no postwork
Sigird Mordennshaemmer, Good (Chaotic) Male Dwarf Barbarian-1
Str 16, Con 16, Dex 13, Int 10, Wis 14, Cha 11
HP 31, bloodied 15, surges 7 x 11/day
AC 14 (Hide), Fort +5, Ref +1, Will +2, Speed 5, Low-light Vision
Athletics +8, Dungeoneering +4, Endurance +10, Nature +7
Language: Common, Dwarven
Battleaxe +5 vs AC 1d10+5; versatile
Howling Strike/at-will +5 vs AC, Recuperating Strike/at-will +5 vs. AC, Rage Strike/at-will +5 vs AC
Swift Charge/enc, Avalanche Strike/enc +5 vs AC
Bloodhunt Rage/day +5 vs AC
+5 vs Poison, Dwarven Resilience, Dwarven Weapon Proficiencies (Throwing Hammer & Warhammer), Encumbered Speed, Stand Your Ground
AP: Cloth, Leather, Hide; WP:Simple melee, Military melee, Dwarven Weapon Training
Feral Might: Rageblood Vigor, Rampage