Resting is an important part of Fourth Edition D&D with everything from catching your breath mid-combat (Second Wind), taking stock after the battle (Short Rests) and setting up camp for the night (Extended Rests) given relevance and meaning in the rules.
With all these campsites setting up, anyone got suggestions how we could find role-playing potential in them beyond the obvious rolling for a random encounter as soon as the bedrolls hit the ground? I’m thinking non-strenuous Skill Challenges, sharing the loot, NPC rivalries surfacing, strange noises and other elements that could make a night in the forest more exciting and mean it’s not just skipped over by the GM every single time. A Random Non-combat Encounter Table, if you will.
Because firelight and treasure chests go so well together. Clicky biggee.