“Good, faithful, honest Borys. He’s been with us since the first adventure has Borys. ‘Course, back then he was just a henchman, carrying our bags and guarding the horses while we plundered the tombs. Then Garrald bit the dust as we were fleeing from that Ogre Zombie, and Borys…… well, he just ran out there bold as anything, covered our asses and skewered that big bugger like he was one of us. He earned his promotion that day, I can tell you. Been one of the team ever since.”
Boyrs is quiet, steadfast and every inch the team player. He feels honoured to be seen as one of the heroes rather than just a lackey, and it still dazzled by the fame and fortune. He still forgets his place and picks up the bags himself rather than kick the henchmen, but he’s learning. He’s well liked by the adventurers and servants alike and his simple charm tends to put even the most hardened stranger at ease.
Dirty Little Secret: Borys is a clone grown in the Gnome Vats of Thoon using complex Create Minion rituals. He’s currently acting against his “programming” and it’s only a matter of time before the Gnomes come and offer the adventurers a replacement.
Notes: Henchmen. Providing instant replacement characters since 1977.
Borys Lawful Good Male Human Fighter-1
Str 14, Con 18, Dex 13, Int 11, Wis 12, Cha 10
HP 33, bloodied 16, surges 8 x 13/day
AC 18 (chainmail + heavy shield), Fort 17, Ref 14, Will 12, Squares 5, Shield Push, Weapon Focus (Spear)
Spear: +5 vs AC, 1d8+3, versatile
Shortbow: +3 vs AC, 1d8+1, range 15/20 2 lb, Load free
Cleave/at-will +5 vs AC, Sure Strike/at-will +7 vs AC, Tide of Iron/at-will +5 vs AC
Covering Attack/enc +5 vs AC, Comeback Strike/day +5 vs AC; reliable
Combat Challenge, Combat Superiority, One-handed style
Athletics +4, Endurance +6, Heal +6, Intimidate +5