oh man, the memories are flooding back. I used to spend so much time obsessing over this game. When I was a kid the stores around me didn’t have the rules, so I just bought the supplements and tried to reverse engineer the game rules from what I saw.
When I finally got the rules, I saw that I was about halfway there on what I found. By the time I had the game though, all that energy spent trying to re-create the rules burned me out on it, and I didn’t play the actual system that much.
Wish I still had my notes.
– gamefiend 2008-07-18 13:24 UTC
Thank you, thank you, thank you for paying tribute to my all time favorite RPG. The MSH system by Jeff Grubb is still my favorite RPG mechanic system, and I think it can be adapted to any type of campaign, not just superheroes. You can set the power level in the Advanced Game and devise a gritty fanatasy game, a no powers pulpy or spy game, or crank it up and go full on god-like and cosmic. The rules are straight forward and easy to learn, and any situation you get into between the Judge and Players, just use the Universal table and d% and problem solved!
Buying the Advanced Gamed boxed set was one of the highlights of my childhood. I saved up the then titanic sum of $15 plus tax to buy it a local hobby store. I remember cracking that box open, the smell of fresh ink, the cardstock counters, the gigantic map. I still have the game and I love to pull it out and read it sometimes. If only I had a few nostalgic friends now to play it!
Thanks, Jeff Grubb, for making such an awesome game.
– Joshua Perdue 2008-07-18 16:39 UTC
Thanks guys Good to see I’m not the only one who still loves this brilliant, underrated game. It served our superhero gaming needs admirably for about four years before we moved on – and arguably that was a mistake as we switched from Marvel to DC Heroes and completely munged the power levels. Ah well – lessons learned and all that!
– GreyWulf 2008-07-20 12:49 UTC