No suggestions on the title… but a few for the render to get that troll to sit in there a bit better.
Try to match your black levels – right now the dark areas on the troll (armpit) is much blacker than any shadow in the bg still. (Photoshop levels or curves)
You could add a faint light pointing straight up – this will sort of help mimic the bounce from the ground. Maybe tint this light (very subtle!) with a bit of green.
If you can, cast some very soft shadows on your character using a gobo(say an image of branches, or maybe just a general fractal) to break up the lighting on him. There are some areas on the ground that look like fairly bright sunlight is making it through – would be nice if the same effect was hitting him.
Finally – if you can, soften the outer edge – he looks very crisp. A bit of a light wrap effect would
(heh, the clone job on the ground/bg trees is a little sketchy, but it doesn’t leap out at first glance)
Anyways, nice to see someone starting out with 3D and having so much fun.
– Ablefish 2008-07-05 08:18 UTC
You’re right of course – I could have spent more time on this image – and all the others too If this was a commercial project or something I really wanted to get right, that’s exactly what I would do. As this is just for fun though, I’m usually happy to hit render and if I like what I see, I’ll post it up here, imperfections and all.
And, it’s definitely fun
– GreyWulf 2008-07-05 08:41 UTC
I think it’s a great render
And sometimes you got to choose if you want to be just technical or having fun. I can get stuck in the same render for ages because I can’t get the light right, but after a while the fun vanish. And getting fed up with it makes for no progress.
So have fun. That’s the main thing
– Christa 2008-07-05 10:47 UTC