I use rescue the children rather than rescue the princess. I’ve had games where the twin heirs were abducted. you think a snooty princess is tough try rescuing and then travelling cross country with a pair of 6year olds or better yet a 6th month old. or even a princess who is 8 months pregnant.
– Anonymous 2008-02-21 22:22 UTC
Now that’s what I’m talking about. Real classic fantasy. Good stuff, EDM
– GreyWulf 2008-02-22 00:17 UTC
Regarding Tortured Souls – when a new player played a claustrophobic character with fervor, the rest of the party was dumbfounded. What was going on? What does that mean, you’re not climbing into that hole with the rest of us? Some in-game and out-of-game discussion followed, the other players were confused, and no fun was had at the table. The next player who suggest playing a tortured soul I’ll ask: What is this going to bring to the table? And if the the answer is not “Fun!” I will argue against it.
– AlexSchroeder 2008-02-22 15:03 UTC
I agree; extreme Claustrophobia wouldn’t be a very desirable trait in a PC when you’re expecting lots of Dungeon crawling
Better to have a character that’s uncomfortable in dark, cramped places, but conquers their fears to aide their comrades – that’s heroic and in keeping with the genre.
I tend to find that most extremes are game breaking. I ran a game once where one player’s character was a blind monk. I spent more time trying to describe the scenes in sight-limited ways that the sessions ground to a halt. With hindsight, I’ve have refused or made sure that the blindness was cured very early in the game.
– GreyWulf 2008-02-22 23:00 UTC
Alas for Political Machinations. In my Monday group the players have not even invested in Gather Information. No Diplomacy. No oratory. So all we have is the Perform (dance) required for the Shadow Dancer prestige class and Intimidate. And they all have low charisma.
I guess that’s why I feel the City of Brass is liberating. There, everybody is evil.
– Alex Schröder 2008-02-27 10:51 UTC