I like the idea. Some editorial feedback to improve the manual:
- Style: Bigger title.
- Terms: Before stats, explain that there are three stats (Strength, Dexterity, Mind), four classes (Fighter, Rogue, Mage, Cleric), four skills (Physical, Subterfuge, Knowledge, Communication).
- Abbreviations: Don’t.
- Skills: Put “Roll higher than the given Difficulty Class to succeed.” at the end of the first paragraph.
- Examples: Remove references to unknown abbreviations FORT and REF from the skill example.
- Initiative: Why do Rogues get another bonus, here? Isn’t their natural tendency to have the highest dexterity good enough given the rule?
- Attack bonus: First say “Attack bonus”, then provide the table, then explain about the rolling of d20. As it stands, you introduce attack bonus first, without me knowing what you’re talking about.
- Weapons: Why does a crossbow do less damage than a longbow? The only drawback of a crossbow is the time it takes to reload, I think.
- Magic: Change “costs Hit Points = to 1 + the spell level” to “costs 1 + spell level hit points”
Did you read my own system I wrote many years ago? My players didn’t like it…
Too bad it’s in German, haha.
Google’s translation is “poetic”. 
Basically I had four stats: Strength, Dexterity, Willpower, and Magic. People got 12 points to distribute among them. Whether they included magic or not was up to them. The rest of the game goes into conflict resolution without dice.
– Alex Schröder 2006-10-15 18:50 UTC
Thanks for the feedback, Alex – very much appreciated. Considering it went from idea → reality in under an hour, I’m kinda proud. I always proofread after a night’s sleep
I’ll go through each of your suggestions with a fine-tooth comb, and probably implement them all if I can still fit it in under 2 pages.
– GreyWulf 2006-10-15 22:09 UTC
There. Minor changes made. I’ve upped the title size, removed or defined any abbreviations and shuffled a few elements around as suggested.
I’ve also removed the +1 Initiative for Rogues – that’s a variation of a House Rule I use that reflects the Rogue’s ability to think quickly on their feet. It’s not clear, so it’s gone.
Also, I’ve changed the Crossbow entry to make it clear that it’s a Light Crossbow. The damage stats are straight from D&D.
– GreyWulf 2006-10-15 22:39 UTC