Looking good, keep it up. I was also wondering how to implement the income for my realm. Like we should make some minimum for weekly or seasonal contracts. This would exclude player contracts, or “special” contracts. The others would count as a bonus. I was also thinking of charging for resources too if money could not be met or something. My realm will have 5 places, the first is Melzar’s base, the second the domain of the reptilian creatures, the third the atronauchs town, the fourth the recent human recruits settlement, the last a wild area with a small pop. I think I got the type of residence correct as well, so I’m prepared.
– reaper 2006-05-25 04:06 UTC
Here’s a little (but very important) update.
The generator now has Races!
This is the dominant race in the province – your reptile creatures being a good example. Each race handles the terrains differently. Stick Elves in a Forest and Dwarves in a Forest and you’ll see what I mean. The Lizardkin thrive in Marshland; they’re pretty much the only race that does.
At the moment, the Races have their own standard Fantasy names. That’s going to change though. I’m going to extend the choice of races too, but not by much.
If you want to give me a hand creating races, that would be great!
Basically, each race has 24 “points” to spread between the different terrains. The more points, the more Resource Points they get for living there. The maximum in one area is 8 (perfectly suited), the minimum is 1 (hostile environment, will probably die out).
Here’s the breakdown for Humans and Lizardkin:
Of course, if you want desert-dwelling Lizardkin instead of water-loving crocodile-like guys, the numbers would change. That’s a different race.
What d’you think? Want to make some races?
As regards your characgter’s contracts, I’ll handle that in-game. They’re give you extre RPs to spend each season. The resources you get from the Provinces are from living off the land – mining, hunting, fishing, farming, slavery, etc.
– GreyWulf 2006-05-25 12:50 UTC